﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace _3D_basics
{
    public class GameObject
    {
        

        public GameObject(ContentManager Content)
        {
            
        }

        private void Update(GameTime gameTime)
        {

        }

        public void Draw(GameTime gameTime)
        {
            
        }
    }
}
